FROST is a superfast particle mesher which can generate a single mesh from particles, vertex clouds, object positions and point data files using various iso-surface and geometry cloning techniques.
Frost takes full advantage of multi-core processors to produce polygon meshes from millions of points in a matter of seconds without excessive memory usage.
Plugin available for Autodesk 3ds Max. Frost for Maya is currently in Beta.
We reserve the right for possible errors and price adjustments with the right to correct the error afterwards. If you are not satisfied with our correction, you have the right to cancel your order.